Midi Automation In Cubase
This is a very old tip i wrote down and is probably outdated now. Nevertheless i’ll post it just in case anyone is using an older version of cubase. You never know.
One of the things i used to have trouble with was wanting to get my midi controllers controlling the virtual instruments on my computer. The ones in question were the cme uf6 keyboard (knobs and sliders), and a uc-16 controller (knobs)
I’d heard about remote control, but my previous tests had no luck..This time though i stuck with it and worked it all out, so here’s what i did.
First open cubase sx 3. Go to device manager, remote devices. generic remote, and delete everything (just to tidy it up). Then add a controller in the top panel of the two. NOW click Learn whilst moving the first controller (on the cme). I found it took a bit of wiggling before cubase picked it up, but once it did, it displayed the controller number.
THen i went to the uf editor for my cme keyboard, and clicked on send. This bought up the rotarys and faders for when the light is on (on the keyboard for the rotary’s) And for the faders when the 2nd / bottom led is on.
NOTE When the light is not on the rotarys and the first light is lit for the faders these appear to be the default settings so therefore not need to be changed, as they are mapped to 74, 71, 73, 72, 10, 91, 93 (and whatever midi message tempo is). The faders are all set to cc number 7, with different channel numbers, which map to the different mixer Channels too, which is useful.
I then imputted the cc numbers using the descriptions as a guide (or whatever numbers in a row i fancied), and saved the template, and clicked on send. It asked me to hold after touch and dual down on the cme, so i hit the send button again and those two buttons on the cme. I then went back to my cubase generic remote page, and pressed add 39, one for each slider/rotary/remote button, and then named appropriatly, e.g fader 1 – 8, rotary 1-8, fader 9 -16, etc, with 6 named as the corresponding transport panel buttons. The transport panel incidentally i assumed was another default, and got the numbers from the uf editor main page, and simply entered them in automatically.
Then when they are all in (i used learn function to input most btw) then i went to the bottom window, and assigned the corresponding one to what it wanted it to do. Vst mixer, transport panel, and the built in vst instruments like the a1, are easily mappable, as all the parameters are on the drop down list. However the atmosphere for example is not, only having a few parameters listed, such as program change button. A quick bit of searching revealed the cc numbers in the manual, and then it should just be a case of putting the right number, in the top panel and selecting the bottom. I havent tried this yet though.
THe other thing i read up on was adding a device panel, where you could create your own parameters knobs for the inspector for vsti functions. I didnt really see what the point was (initially thinking you could create them for any vsti, e.g atmosphere, however this still showed up with the few automation options.
Finally all this work can be saved (thats a point, remember to save your templates, xml files, etc) by buying a novation sl, as they have a cool automap function, which enable midi learn for all plugins, and vsti’s. Styluss rmx has a midi learn, as does ableton, and its a feature sorely missing from cubase in my eyes (or my version at least) I’ve just got one for my birthday, so i’ll report back with how good it is, but either way i’m glad to have finally worked out the mysteries of midi learn in cubase and the cme keyboard.
A very old and specific post but maybe it will be useful for someone else.
Here are also a couple of links that i think are related to midi automation in Cubase
Device panels to control midi devices - http://www.soundonsound.com/sos/mar05/articles/cubasenotes.htm?print=yes